Mercenary Mega Gargants: Death, with JP Ganis

JP is the brains behind Listbot and Metabreakers, and along with LLV is one of the great statisticians making sense of the Mortal Realms. As well as bringing his analytical approach to the meta, JP is a top-table player in the cutthroat UK scene, with recent event wins including Onslaught and Fall of the Old World.

The List

Allegiance: Death

Leaders
Big Drogg Fort-Kicka (490)
 Allies
Necromancer (130)
 Artefact: Cloak of Mists and Shadows
Spirit Torment (120)
 General
 Command Trait: Ruler of the Night

Battleline
40 x Chainrasp Horde (280)
30 x Chainrasp Horde (240)
5 x Dire Wolves (70)

Artillery
Mortek Crawler (200)
Mortek Crawler (200)
Mortek Crawler (200)

Endless Spells / Terrain / CPs
Geminids of Uhl-Gysh (60)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 490 / 400
Wounds: 161

How Does It Work?

This is a list I’ve been wanting to play for a while, and it’s really a triple threat sorta build.

The combo of Chainrasps and Mortek Crawlers is the backbone, looking to take what I think are the two best units in Grand Alliance: Death and combining them. You lack some of the raw power you get with Mortek Guard in the Crawler spam list, but Chainrasps are cheaper and Ethereal is always nice to have. So the first two threats are the Crawlers for ranged damage, and the Chainrasps for Objective control.

The big lad Drogg comes in to round out the squad as threat three. Again, he’s not what most people consider optimal, but what I’m going for here is a list where hopefully your opponent has a hard decision of what to deal with first, allowing two out of three threats free reign for a turn or two. The Mega Gargant also benefits (like the Crawlers) from the Rasp screens, so he doesn’t just get blasted off the board.

The Necromancer, Dire Wolves and Spirit Torment are all standard Death accoutrements just to tie the list together and give some support to the MVPs. The Necromancer has the Cloak of Mist and Shadows, allowing him to teleport at the start of the Combat Phase so he doesn’t die easily, and our General brings the Command Trait Ruler of the Night for some improved Deathless Minion saves on the Chainrasps,

If only we could still play Carrion, this list would be monstrous! Overall I think it’s still a scary proposition. It might be more bark than bite, but Crawlers at the end of the day can spike so hard you’re gonna win some games just through that.

The Listbot Perspective

Listbot says I’d go 3-2 with the list, and says I’ll go 2-3 with my Troggs which I’m actually taking to my next event, so maybe I should consider a last minute swap…


Thanks JP! Everyone should know to expect the unexpected with Mr Metabreaker, and that looks like a really engaging list to play with and against, from way out of leftfield.

That wraps up our series on Mercenary Gargant list tech, so go back and check out the others if you haven’t already:

In terms of what’s next, I’m currently enjoying MCP and guesting for Goonhammer, so keep an eye out for those articles. I’ll also be aiming to maintain the scheduled weekly AOS posts here on Plastic Craic each Friday, so do keep checking in on that.

In the meantime, be sure to waste your entire 4-day weekend mucking about with Listbot and if anyone does get one of these Merc Mega Gargants lists on the table, please hit me up and let me know how it goes! The new Lumineth release has probably sucked the remaining life (and fun) out of Gits for the time being, so I’ll be zoning in on the Bonesplitterz list I posted up above in our local Hallost campaign.

Hallost campaign? What Hallost campaign? Well that, dear reader, is why you need to keep checking in each Friday!

Until then: May Gork bring you strength, may Mork bring you wisdom.

Credit for the sweet-ass Gatebreaker at the top of this article goes to Jim Field

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