Warzone Sigmar GT: Power Picks and Highlander Lists

by Calvin Rarie and the Plastic Craic team

Warzone Atlanta’s an event staple here in Atlanta, Georgia–the state, not the country, despite how Google tries to autofill that as my delivery country literally every time I try to buy something online. Established in 2015 as THE premier 40k and Bolt Action event in the Southeast of the United States, last year was the first year we’ve branched out into Sigmar events, run by me! Throughout the year we also host standalone two day events at stores local to the area, and this year we sold out our first ever standalone Sigmar GT on 4/20 hosted at Level Up Games, the largest game store in the Southeast.

As a rapidly growing community in the Southeast, we’ve been making a significant attempt at making these events more fun, which is why this article is a bit different from our usual Power Picks and Coolest Lists. You see, this time I added the “There Can Only Be One!” challenge–otherwise known as the Highlander challenge–where players were encouraged to submit lists with no repeating Warscrolls. The Highlander list that finishes highest gets a special award at the end of the event, which I’m super excited to share photos of later on, but for now you’ll just have to settle for a picture of the objectively best trophy in the event.

Yeah the winner of the event gets a Golden Ticket, but last place gets the best trophy in the event!

Anyway, let’s jump into it!

Chaos, by Patrick Nevan

I don’t often get to write list reviews for American tournaments so I was pretty happy to jump on this one when Calvin put the word out. Unfortunately I got a bit side tracked with the unfamiliar American names. I’m 90% sure that Mike McAbee has been eliminated in the early rounds of a few Presidential Primaries so it’s good to see him playing AOS. There does seem to be an odd number of players with Peter Parker-type alliterative names. Menton Mathews, Calvin Clower, Mike Morefield, Kevin King, John Jisha. Anyways…

Power Pick: Alex Veinberg, Skaven

– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Bloodthirsty
LEADER
1 x Grey Seer On Screaming Bell (240)
– Artefacts: Skavenbrew
– Spells: Death Frenzy, Levitate
1 x Grey Seer On Screaming Bell (240)
– General
– Command Traits: Eater of Magic
– Spells: Death Frenzy, Skitterleap
1 x Plague Priest On Plague Furnace (270)*
– Prayers: Filth-filth!
1 x Plague Priest (100)*
– Prayers: Rabid-rabid!
1 x Skabbik Plagueseeker (140)*
1 x Thanquol (400)**
– 4 x Warpfire Projectors
– Spells: Death Frenzy, Skitterleap
BATTLELINE
20 x Clanrats (100)**
– Clawleader
–  Clanrat Bell-ringer
– Clanrat Standard Bearer
– Rusty Spear
15 x Plague Censer Bearers (100)**
20 x Clanrats (100)**
– Clawleader
– Clanrat Standard Bearer
–  Clanrat Bell-ringer
– Rusty Blade
ENDLESS SPELL
1 x Aethervoid Pendulum (50)
1 x Malevolent Maelstrom (50)
TERRAIN
1 x Gnawhole (0)
OTHER
5 x Skabbik’s Plaguepack (140)**
CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment
TOTAL POINTS: (1990/2000)

Turns out that a 20 point rise in Screaming Bells and Plague Censer Bearers wasn’t quite enough to nerf the fabled Screening Bell list that has been a dominant force since Gee Dubs decided to cut the Skaven some slack, and rule that they didn’t need 10 rats to push their silly war machines around. Well they gave them and inch and they took a mile and then some.

These lists operate with the Bells screening off the bulk of the army using their bodyguard save to manage the amount of incoming damage, to (almost) guarantee being able to summon on a couple of Verminlords to joint the fray. Verminlord’s aren’t the games most amazing monsters but you can’t beat a price tag of “Free”. On top of that, you have a unit of 15 Plague Censer Bearers buffed to be plus everything to everything, fighting on death and quite capable of decimating a whole army, backed up by a couple of Priests getting their prayers off at plus 3. The Clanrat screens repop models. The Bells throw out debuffs. The Plague Thingy ignores battleshock and on and on it goes.

Alex has gone with Thanquol which gives him complete magical dominance, a horde sweeper and a very handy monster in his own right. The smartest Rat player I know on the Australian scene runs pretty much the same list with another unit of Censer Bearers and a Bridge in Thanquol’s spot, but Alex might have a different strategy in mind here. Thanquol brings plenty to the table.

It really is a pretty disgusting army. If you are new to the game, whenever some old windbag blathers on about the glory days of the Wild Wild West in AOS 1, this is the sort of thing they are on about and it’s only really entertaining when you get the drop on somebody. Not that the list doesn’t have its weaknesses. There are a lot of incredibly powerful abilities to remember to use for starters, and I dunno, the battle tactics aren’t great. You might run into another Screening Bell list? You might get lost on the way to the venue? It’s the toughest Chaos list doing the rounds, and there’s a reason it’s a power pick.

Highlander List: Patrick German, Idoneth Deepkin (Ionrach)

– Grand Strategy: The Creeping Gloomtide
– Triumphs: Indomitable
LEADER
1 x Akhelian King (220)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Arcane Tome
– Mount Traits: Voidchill Darkness
1 x Eidolon of Mathlann Aspect of the Sea (310)*
– Spells: Arcane Corrasion
1 x Isharann Tidecaster (130)*
– Spells: Steed of Tides
BATTLELINE
3 x Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Standard Bearer
– Musician
6 x Akhelian Morrsarr Guard (160)*
– Lochian Prince
– 2 x Standard Bearer
– 2 x Musician
20 x Namarti Thralls (110)*
– Icon Bearer 
20 x Namarti Reavers (160)*
– Icon Bearer
TERRAIN
1 x Gloomtide Shipwreck (0)
OTHER
2 x Akhelian Allopexes (150)*
– Alpha Allopex
– Razorshell Harpoon Launcher
–  Barbed Hooks and Blades
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (1980/2000)

Unfortunately the only available Chaos list in the Highlander category was a Flayed Khorne list and I can’t bring myself to promote a Khorne tarpitting army. I’d rather manage Mike McAbee’s next Presidential campaign. I’ve always had a soft spot for the fish elves so I went with Patrick’s list because he really has tried to squeeze one of everything in there. (Except for the Turtle which would have completely cooked the list).

What you get with one of everything fishy is a solid attempt at a genuine combined arms list with decent shooting, infantry and fast cav. Very similar to the sort of force a new player collects as his first army. This approach has never worked especially well in AOS and is particularly bad for the IDK who have always been successful as spammers of sharks, bows or eels. On paper this one does look OK: the general can had out run and charge or retreat and charge to give you tactical flexibility. The output from range and melee is there on paper. The Polearm general is still one of the supreme badass cav leader heroes in the game. If you are alive by High Tide you have a fighting chance, but it would be an uphill struggle on the top tables.

Credit to Patrick for getting into the spirit of the Highlander challenge with this list. It’s not that hard to make a Big Waaggh list without any duplicates. You have 100 units to pick from you just suck it up and take one less Warchanter, big freaking deal. The small unit range Order armies are a much tougher proposition to get something workable out of, and you are going to have a much harder time doing the same old bump and grind. It could be a rough weekend but I hope Patrick does well with this one.

Destruction, by Peter Atkinson

Power Pick: Tommy Miklos, Ogor Mawtribes (Meatfist)

Army Faction: Ogor Mawtribes
– Army Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumphs: Inspired
LEADER
1 x Slaughtermaster (140)*
– General
– Command Traits: Gastromancer
– Spells: Hoarfrost
1 x Firebelly (120)*
– Spells: Billowing Ash
1 x Frostlord on Stonehorn (460)*
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
BATTLELINE
6 x Ogor Gluttons (240)*
6 x Ogor Gluttons (240)*
4 x Ironguts (240)*
ARTILLERY
1 x Ironblaster (200)*
TERRAIN
1 x Great Mawpot (0)
OTHER
5 x Gorger Mawpack (220)*
20 x Gnoblars (120)*
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (1980/2000)

BAM!  Tommy’s Ogor exploits are well known, shoulder-charging his way around the top tables at Worlds with the fat lads in Meatfist.  All Ogor units of 3+ models (which includes Gorgers) get the full Stonehorn charge mortals, and you can even include the cannon in that if the Slaughtermaster bangs off Blubbergrub Stench:

Credit: Games Workshop via Wahapedia

It’s interesting to note that most modern Tyrants are taking the command trait for the full Ogors spell lore (plus one Frost spell), rather than the Chilled Shammy CT and one Ogors spell.  Assuming you’d always take Hoarfrost, what that’s effectively saying is that you value the flexibility of the Ogor spells over Merciless Blizzard, which is fair enough when you have access to all those charge mortals.

This list really does benefit from the full toolbox that the Gutmagic brings:

  • Blood Feast for extra attacks on any of your foot Ogors. 
  • Blubbergrub Stench for the artillery piece.
  • Molten Entrails for the Stonehorn.
  • Greasy Deluge as an all-purpose debuff.

A balanced, toolkit list loves a balanced, toolkit spell lore and Ogor wizards really enjoy this GHB, with the opportunity to cast twice if you go second, as well as PMDs helping them to force through one clutch cast. 

The Firebelly is always popular in Ogor armies for his -1 to hit aura, which not only provides redundancy with Greasy Deluge in case one source gets unbound, but they also combine really well to force up hit rolls even if your opponent uses All Out Attack.  I always try to get a second source of -1 to hit in my Gloomspite lists for exactly that reason – it’s still very much worth stacking up negs (to offset buffs) if you can. Worth noting too that there’s a very prominent combat army right now in FEC that mostly hits on 4s – they really won’t like this.

So by now you can see how even with two wizards in there, it’s not overkill to take the Arcane Tome on your Frostlord.  He’s always going to want a Mystic Shield, and there’s no shortage of useful things for your wizards to be doing; and that’s even before we consider that when he’s off on his adventures, he’ll have left the foot wizards way behind.  The list absolutely needs that extra cast for Mystic Shield.

You’ll slow your opponent down with neg 1s to wound (Stonehorn’s Mount Trait, plus banners against shooting) and neg 1s to hit (two separate spells), while you charge right through the fuckers and out the other side. Let’s have a look at some of the fun ways Tommy will be destroying your army this weeked:

Wombo Combo 1

Go second (because you’re a one-drop) and your Butcher has two casts.  Cast Hoarfrost, and pick the Stonehorn’s main attacks to get them down from hitting on 4s to hitting on 2s.  Also cast Molten Entrails and Mystic Shield, and charge in.  After your charge mortals and your Rampage to tiptoe through the tulips, your best attack profile has gone from hitting on 4s (at rend -2 damage 3) to hitting on 2s (at rend -2 damage 5).  And he’s on a 2+ 5++ save, at neg 1 to wound.  Good luck.

Wombo Combo 2

Slaughtermaster dips in his pot and gets the +1 to wound.  Let’s dish it out to those Ironguts.  Then you cast Blood Feast to give them an extra attack too, and send them in.  That’s full Stonehorn charge mortals from Meatfist on the way in, then if we slap on an All Out Attack, we’ve got 4 attacks per model on 2s and 2s at rend -2 damage 3…twice.  By the time you’ve charged right through a screen and piled in twice (with 2” range), you’re going to have smashed the shit out of something important for sure.  Probably a couple of things.

Wombo Combo 3

Drop the Gorgers in 9” away (we haven’t even mentioned the Gorgers yet!) and switch off CAs on a 5+ from a unit within 12”.   Blast away with your cannon and they can’t use All Out Defence, get something into combat with them and they still can’t use it, and if you can charge into a bunch of units and switch off Inspiring Presence, then that’s even better. Gorger Mawpacks have the Ogor keyword so they’re also doing the Stonehorn charge mortals thing, and with their boardwide threat and annoyance factor, plus the minefield that is maneuvering around Gnoblars, Tommy will ramp up the mental load on his opponents and have them second guessing every move. Not bad for a blunt-force charging army.

Converted Ogors by James Field

There’s a lot of judgment here in deciding whether to go first or second: as a one-drop you’ll generally have the choice, and going second so you’re on for the double is the textbook play. In many cases though you might get more mileage out of slapping a few protection spells up, setting up behind your Gnoblars and getting ready to give away an early double.  I’ll leave that up to Tommy to worry about, and he’s certainly got the experience with the army to be in complete control of those big decisions. 

Everything about this list just has a really refined feel to it.  There’s nothing whatsoever I would change in the army, other than I wish I was the one piloting it this weekend instead of looking on from the sidelines.  Good luck Tommy – fill  your pot with Duardin blood, and feast well.

Highlander List: Frederick Schmidt (by the width of an Aelf’s dick)

Army Faction: Orruk Warclans
 – Army Type: Big Waaagh!
 – Grand Strategy: Waaagh!
 – Triumphs: Indomitable
LEADER
1 x Orruk Weirdnob Shaman (90)*
 – Spells: Da Great Big Green Hand of Gork
1 x Swampcalla Shaman and Pot-grot (100)*
 – General
 – Command Traits: Shaman of the Chilled Lands
 – Spells: Choking Mist
1 x Wurrgog Prophet (170)**
 – Artefacts: Glowin’ Tattooz
 – Spells: Hoarfrost
1 x Snatchaboss on Sludgeraker Beast (290)**
 – Mount Traits: Fast ’Un
1 x Orruk Megaboss (140)**
 – Artefacts: Destroyer
1 x Orruk Warchanter (120)***
 – Warbeats: Get ’Em Beat
BATTLELINE
10 x Gutrippaz (150)
10 x Hobgrot Slittaz (80)**
10 x Orruk Brutes (140)***
OTHER
6 x Orruk Gore-gruntas (170)
6 x Man-skewer Boltboyz (120)***
CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Wizard-finders of Andtor
TOTAL POINTS: (2000/2000)

Only a couple to choose from here.  Big Waaagh has access to a broad range of models, and that’s where both Destro players have gone fishing, but it does mean you can only take one Warchanter.  That’s OK.  You only want one Wurrgog and one Megaboss anyway, because the drop-off when they don’t have their prefered artefact (4++ ward and Destroyer) is exponential.

A popular Battleline construction for Big Waaagh is “The least points possible wasted on shit screens”, i.e. one minimum Gutrippaz and one minimum Hobgrots, with something actually useful (usually reinforced Brutes) in the third slot.  So you can see how both Frederick and Lawrence have come up with similar solutions to similar problems.

What we’ve got here is two virtually-identical lists, including the same spells, same artefacts, same Battalions, same Mount Trait, same Warbeat, same everything.  You’ve got a really useful module of Kruleboyz units with the Croc and Shammy buffing the 6-block of Boltboyz (and the Gutrippaz in a pinch), and the Ironjawz attacking in waves as the army passively wracks up the VPs from an easy suite of Battle Tactics. The Kruleboyz General unlocks the likes of “Stand near terrain” to go with the auto-VPs of accumulating some Waaagh points, and if you try to disrupt that plan, that probably means charging into those screens and copping a Wurrgog stare to the face.

So which one’s best?  Technically they have a different Triumph choice, but it’s irrelevant since both are 2000 on the nose.  The only actual difference I can see is that Frederick has put the Megaboss in the Wizard Hunter battalion, whereas Lawrence has gone for the Warchanter.  The extra attack is marginally better on the Megaboss but the real question is, which one do you want to protect from magic sniping?  It’s dealer’s choice really because both are bloody good heroes and bring huge value.  The Wardokk does more for the army, but issuing double commands is good too, and fighting when you die is massive on the Footboss in certain matchups.  Making him harder to snipe out with magic makes it even more inevitable that your opponent will cop a whack from the Destroyer at some point, and for that reason, I’m nominating Frederick by the finest of margins. 

Wombo Combo: Flying Fleabags

Here’s a classic Orruk aggro move. Slap the Warchanter buff on the pigs, cast Hand of Gork and set them up 12.1” away.  You can now use Mighty D to slide in to 3.1” away (in the Hero Phase, so no Redeploy) and massacre anything in sight.  Same thing (barring the Warchanter buff) works on the Croc with Fast Un, who is quite the motherfucker in his own right.

What’s interesting is that Gobsprakk has fallen out of favour and the Croc comes in – which is fair enough.  This is an absolute juggernaut of a list and loses very little by going Highlander – a true force to be reckoned with.

Shout Outs

We’re not doing Coolest Lists this time, but I’m a sucker for an MSU Mancrusher list and Dave Jones wins the award for Coolest Destro List in My Heart.  All those caps-as-10 bodies dinking and dunking on objectives makes for a really unique playstyle, and it’s downright weird watching loads of them Redeploy every time you move a model.  If you haven’t played against it, largely being a spectator in your own movement phase is certainly an “experience”, and every game will be memorable; plus it’s fun to face because they all just die horribly whenever you go near them.  This is a list everyone needs to try once before this edition goes away.

And while we’re on this subject, shout out to our friend Tavendale for smashing out a 3-0 with a similar list paradigm last weekend, and taking the scalp of a Scottish Worlds team member along the way.  Legendary.

Death by Calvin Rarie

Ah, Death. The second best of all Grand Alliances behind Destruction, and coincidentally the second most represented Grand Alliance in the event.

Power Pick: Mike McAbee, Nighthaunt (The Quicksilver Dead)

Army Faction: Nighthaunt
– Army Subfaction: The Quicksilver Dead
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty
LEADER
1 x Krulghast Cruciator (150)*
– Artefacts: Lightshard of the Harvest Moon
1 x Guardian of Souls (150)**
– General
– Command Traits: Shaman of the Chilled Lands
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Seal of Shyish
1 x Lady Olynder (270)**
1 x Spirit Torment (120)**
1 x Spirit Torment (120)**
BATTLELINE
20 x Dreadscythe Harridans (150)*
– Slasher Crone
20 x Dreadscythe Harridans (150)*
– Slasher Crone
3 x Spirit Hosts (130)**
BEHEMOTH
1 x Black Coach (270)
– Reaper Scythe
ENDLESS SPELL
1 x Purple Sun of Shyish (80)
OTHER
4 x Myrmourn Banshees (90)
CORE BATTALIONS:
*Wizard-finders of Andtor
**Warlord
TOTAL POINTS: (1980/2000)

I’m gonna keep this simple: Mike is a monster at Nighthaunt, doing well with them at LVO back when Galletian Veterans was a thing and people were too scared to try reinforcing their infantry units. Meanwhile, Mike was flinging blocks of reinforced spooky bois at people and running them over. So what’s the key to success here with Nighthaunt at the tail of end of 3rd edition?

Well, they finally have 2″ reach, thank god. That means you can really dump out a really high volume of attacks from your reinforced blocks of ghosts. In this case, Mike has taken two reinforced units of Dreadscythe Harridans who don’t look terrifying at first glance, but as you start to look at what the rest of the list does a clear picture starts to unfold.

Credit: Mike McAbee

A stat profile of 4A/4+/4+/-/1 is some Bonesplitterz level of stats in most cases, but Nighthaunt is an army that wants to debuff the SHIT out of an enemy unit and then absolutely annihilate it one combat at a time. Your first trick is the Quicksilver Dead subfaction, which makes it so no ward rolls can be rolled for enemy units attacked by the Harridans. Got a 3+ ward there, Gotrek? Sucks to be you.

Then, there’s of course the signature Nighthaunt Wave of Terror battle trait, which lets you stack a hell of a lot of debuffs over the course of a charge phase, and boy when you roll hot on those charges you can really fuck a unit up.

But it gets better! Harridans have an ability where if they attack a unit that’s missing wounds, they get +1 to hit and wound–which when you’ve got Lady Olynder, the Black Coach, and a Krulghast Cruciator handing out damage in the shooting phase (or the charge phase from the Black Coach’s impact mortals) suddenly that 20 block of Harridans is throwing out 81 attacks on a 3+/3+ with increasing levels of rend dependent on how you rolled your charges for Wave of Terror.

Or, you can slap Hoarfrost on them and watch whatever they touch just melt. An auto-casted Purple Sun of Shyish from the Midnight Tome is just icing on the cake.

Good luck, Mike!

Highlander List: Walter Brock, Ossiarch Bonereapers (Mortis Praetorians)

Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
LEADERS
Arch-Kavalos Zandtos (180)*
Arkhan the Black (380)*
Mortisan Boneshaper (140)*
– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Merciless Blizzard
BATTLELINE
Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (230)*
Mortek Guard (390)*
– Mortek Hekatos
– Nadirite Blade
– 3 x Necrophoros
– 3 x Soulcleaver Greatblade
Necropolis Stalkers (220)*
– Dread Falchions
BEHEMOTH
Gothizzar Harvester (160)*
ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)
1 x Bone-tithe Shrieker (60)
TERRAIN
1 x Bone-tithe Nexus (0)
CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1990/2000

I’ve known Walter many years now, and he is Team Death through and through, owning basically the entire Grand Alliance at this point. His personal faction, and the one he has the most reps with, is OBR which he has played to good success in 3rd edition. Walter is one of the progenitors of the Mannfred Regiment of Renown + OBR lists that have been floating around, and while it’s all cool and neat to teleport around and get guaranteed 6″ charges, you know what’s cooler than that?

Bludgeoning your opponent to death.

Credit: Tyler668–they’ve got multiple bones to pick from you!

Walter’s big trick to fit into the Highlander challenge is to abandon any hope of tactical advantage through careful positioning (since the Mannfred ROR disqualifies you from the challenge), and just go from raw brutality. It’s been a while since folks have seen the 30 blocks of Mortek Guard backed up by a Gothizzar Harvester, so it’s easy to dismiss it as too many points until you actually have to deal with the brick. God help you if you don’t have anti-horde technology on hand to deal with it.

Meanwhile, the Harvester is probably the hardest hitting part of the army, being able to stack up all the way to an effective Rend -5 through multiple spells, commands, and such. You have to respect this combination of forces and have a plan for it, because if you don’t you are going to crushed under…whatever the fuck is going on under a Harvester.

No thank you.

Wrapping it up is that sweet -3 to charge bubble with the Diversionary Tactics command trait, double recursion from the Artisan’s Key, and of course Arkhan to layer on both defensive buffs and offensive debuffs from the Spell Lore for OBR, and a pair of nasty fucking endless spells, all fitting into a one drop. Heh. One drop. Highlander. Good job, Walter!

Order, by Peter Atkinson

Power Pick: Kevin Lathers, Fyreslayers (Greyfyrd)

Sometimes, all it takes is one small change and the whole world is different. Like those “Ruin a movie by changing one letter of the title” threads (classics of the genre include Chitty Chitty Gang Bang and The Long Wank to Freedom). With Footslayers, it’s the reverse: they have been completely transformed by uplifting the weapon range of Vulkites from 1″ to 2″.

Army Faction: Fyreslayers
     – Subfaction: Greyfyrd
     – Grand Strategy: Masters of the Forge
     – Triumph: Inspired
LEADERS
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
     – Nullstone Adornments:  Pouch of Nulldust
Auric Runefather on Magmadroth (340)**
     – Artefacts of Power: Master Rune of Unbreakable Resolve
     – Mount Traits: Coal-heart Ancient
Auric Runemaster (130)***
     – General
     – Command Traits: Master Priest
     – Artefacts of Power: Volatile Brazier
Battlesmith (140)***
     – Artefacts of Power: Nulsidian Icon
Auric Runesmiter (110)***
     – Runic Iron 
     – Artefacts of Power: Ash-cloud Rune
     – Prayers: Ember Storm
BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)
Vulkite Berzerkers with Fyresteel Handaxes (160)
Vulkite Berzerkers with Fyresteel Handaxes (160)*
Vulkite Berzerkers with Fyresteel Handaxes (160)*
OTHER
Grimwrath Berzerker (110)*
     – Artefacts of Power: Draught of Magmalt Ale
Vulkyn Flameseekers (140)**
Gyrocopter (80)***
     – Brimstone Gun
ENDLESS SPELLS & INVOCATIONS
1 x Molten Infernoth (50)
1 x Runic Fyrewall (60)
CORE BATTALIONS
*Wizard-finders of Andtor
**Warlord
***Warlord
TOTAL POINTS: 1980/2000

Credit: Kevin Lathers

Fyreslayers have been this close to being extremely competitive for the longest time, and unlocking the potential in Vulkites has catapulted them an entire tier. The Runes have always been an outstanding Battle Trait, and one of the best Grand Strats in the game gives you a headstart on points, but the trade-off of slowness vs ruggedness wasn’t quite working when the army was reliant on expensive Hearthguard while Ward Switchey-Offery was creeping more and more into the game.

Enter the Vulkites. Competitively priced at 8 points per wound, fighting when they die is money. Taking a unit down with you up-ends the trading game and is essential for an army with limited recursion – if you’re playing top tables, you’ll probably have to face Death Frenzied PCBs at some point, and the mutually assured destruction keeps you on track.

That’s a theme right through the army: if you don’t fight him, Kevin can sit back and wrack up the secondaries, including the new freebie Battle Tactic for having a Nullstone item. If you do fight him, you’ll lose your own units as the price. It’s a hell of a dilemma when you’ve got all those Vulkites fighting on death, the Bezerker doing likewise and Magmadroths bleeding all over you. Ranged output circumvents a lot of the above, because this is a combat army that preys on other combat armies.

Greyfyrd means that his heroes are dripping in bling, including a 4+ spell shrug, 3+ ward for one phase, boosted chanting for those Invocations (further locking in the 3 free VPs from Masters of the Forge) and line of sight blocking for spells. The Flameseekers are there to switch off Monstrous Rampages and the allied Gyrocopter is a hidden gem that way more people should be using. It can harass small units and sprint onto unguarded objectives with its 12″ move, and at 80 points it’s cheap enough to stand on a board edge for easy battle tactics. Just a really handy little unit to have in the list.

Finally, shout out to the double Auric Flamekeepers. Ludicrously undercosted at 90 points, this unit is borderline bent and has only been protected from getting fixed up by the underperformance of the faction as a whole. It looks like Flamekeepers will be running out the edition in their current state, so you might as well make hay while the sun shines. They carry on the whole theme of punishing you for killing stuff, and when a model dies nearby, they both ratchet up a point (double punishment). Then they can act as a Warchanter….that stacks. It also gives you access to a potentially game-changing countercharge and (yet more) fights on death, so at 90 points, that’s a spicy meatball.

The list is absolutely dripping with tech and Kevin will have you jumping at shadows by turn 3. There’s a lot of units and rules to manage – even with fights on death, the army doesn’t play itself – but this guy knows his shit and I’m backing Kevin in to dominate with this list.

Highlander List: Patrick German, Idoneth Deepkin (Ionrach)

There were slim pickings on the Chaos side, so Pat has already posted this list above, but I’m with him all the way on this. Shout out to Patrick for really embracing the spirit of Highlander lists. Idoneth is famously an army that has competed mostly by spamming the crap out of one overly-efficient unit at a time (Eels back in the day, Super Sharks more recently) so it’s actually pretty sweet to see somebody taking a “One of Everything” Idoneth list and making it work.

Worth mentioning specifically is just what a Chad that Akhelian King is at 220 points. Rocking a 3+ save and neg 1 to hit (from his Mount Trait), his Artefact means that he adds 2 attacks to his weapon profiles for every enemy unit within 3″ of him. It’s only during High Tide, but if you’ve played against a well-managed IDK army you’ll know they always have the Tide the need when they need it – with this guy’s own Lord of Tides ability being one example of how they can manage that. Add in a frankly rude 14″ move, and you can see why he’s so popular.

Patrick – if you’re reading this, I hope the little legend takes some great scalps over the weekend. Part of the fun with lists like this is setting yourself qualitative challenges – something beyond “Go 4-1” or whatever – and at some point in this tourney, the wee man is going to charge into a pack of enemy units, split his attacks and massacre the lot of them. I want to hear about any Achievements Unlocked and especially the guy’s Kill List after the dust settles.

I actually think the hardest challenge with the Damp King is keeping quiet and hiding your boner when some chump combo-charges him with 3 or 4 different units, because they don’t know how it works, but I’ll leave that wrestling match between Patrick and his conscience. I might have hidden a smile and a hard-on myself when people charged their Monsters into my Big Stabbas back in the day, so I’m certainly not here to judge.


Shameless Self-Plug

Best of luck to everyone this weekend! We hope you have a blast. Good lists, good friends, good times.

If you or anyone you know is interested in Teams–which is a burgeoning format here in the United States–Warzone (and your’s truly!) are hosting a Teams Event this October 1920 in Atlanta. Warzone: Teams Clash will have twelve teams of four players competing to see who the best team in the Southeast, and each member of the winning team get invites to the World Championships of Warhammer.

Oh, and your ticket includes an open bar on Day One, and the venue (also Level-Up Games) is in the largest Korea-Town in America, so if you like drinking and eating KBBQ after playing Warhammer, you’re in luck! You can get more info here.

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