Brewdog GT ’24: Power Picks and Coolest Lists

What’s the first thing that comes to mind when I say “Scotland”?  I lived in Edinburgh for about 4 years and I’ve still got family in Glasgow and Inverness, so let me tell you: if you thought of Groundskeeper Willie, that’s a hopelessly unfair stereotype.  That bloke is in no way reflective of modern Scotland, because the he’s still got all his own teeth.

When TO Martin Johnstone asked us to do a list review for Brewdog GT, we were happy to help celebrate AOS in the Old Country1 and especially so since we’ve got some friends in attendance: Grant Fraser2, Cara Newby3 and John Triplow4. Martin has gone out of his way to make this event a great experience for his attendees, booking up the world-famous Brewdog Brewery, with enough great beer on tap to ensure his players remain aggressive and incoherent throughout the full weekend. 

This is pitched as a casually-competitive GT, so there are no Masters ranking points on offer (by design). The room is still stacked with elite players, including a bunch who’ve represented Scotland at international level, and there’s going to be some nasty lists on the top tables; but if you did want to run something a bit more unique, this would be the time to do it. In that spirit, Martin’s offering a prize at this event for Coolest List which we’ll be awarding at the end of this article.

A note on the format

As always, we’ll be picking out two lists from each GA: One Power Pick (a strong build that we’re tipping to do well), and one Coolest List (just a really sweet list that we wanted to celebrate).  These articles bring you the edited highlights, so you don’t have to traipse through every single list.

Grudges were allowed at the event, but they required a challenge and acceptance video.   You can check them out at the end of the article, but I should warn any English speakers reading this that they forgot to add subtitles.

Martin has randomly allocated players into alliances, so each player is contributing to the overall performance of their team, and Round 1 matchups and Battleplans will be announced after list submission – so let’s get into it, shall we?

Fun fact: A lot Scottish people think this counts as a portion of fresh fruit

Destruction, by Peter Atkinson

What the hell has happened to Scotland?  They’ve probably contributed more to the world than any other small nation5, and yet when you scroll through the Wiki page dedicated to their genius and ingenuity, it all comes to a grinding halt after penicillin ~100 years ago.  What have you done for us lately, you lazy pricks?  You certainly haven’t spent the time writing innovative Gloomspite lists, that much is for certain.

There are two main categories of Destro list at this event:

  • Armies that spam the crap out of Rockguts
  • Armies that will get smashed

Yup, that’s about it.  Nobody has the minerals to run Ironjawz or Bonesplitterz, the only Sons of Behemat army is one of those novelty “One-of-each-Mega” selection boxes and the lone Kruleboyz player has ploughed fully a quarter of his points into a Mirebrute, 10 Gutrippaz and 10 Hobgrots.  About as efficient and fiscally responsible as the SNP’s finances.

Anyway.  I’ve flicked through the barrage of Rockgut lists so you don’t have to, and my pick of the bunch is….

Power Pick: John Triplow, “Brewdog 24 List”

Brewdog 24′ List 1960/2000 pts
Gloomspite Gitz | Troggherd
Drops: 2
Spell Lore – Lore of the Clammy Dank
Manifestation Lore – Dank Manifestations

General’s Regiment
Kragnos, the End of Empires (580)
• General
Boingrot Bounderz (120)
Boingrot Bounderz (120)
Gobbapalooza (150)

Regiment 1
Dankhold Troggboss
(230)
• Loontouched
• The Clammy Cowl

Rockgut Troggoths (380)
• Reinforced
Rockgut Troggoths (380)
• Reinforced
Faction Terrain:
Bad Moon Loonshrine

Thankfully, John put more energy into crafting a well-balanced army list than he did into that oh-so-creative list name.  Boingrot Bounders are a bit of a bargain at 120 points: a dual-purpose BT scavenger and skirmishing combat unit, they can certainly smash other similar units right off the board if they get the jump on them.  They will occasionally fuck you by not moving quite far enough to secure Take the Flanks, but you can manage that to a snowball in hell’s chance by giving one of them the rerollable move under Da Bad Moon, and sixing the run for the unit on the opposite flank.

Two reinforced units of Rockies are no mugs and John has offset the mid-paced movement that’s rife throughout this army with Kraggalicious and his 3D6” charge aura.  Not only does it add burst potential to the threat range of any unit that’s been plodding around, it also means that a unit of Rockies (or Kraggy himself) can reliably stick that 3D6 charge off a 9” Hand of Gork setup.  Nowhere is safe.

There’s a general lack of mortal output in this list, but noting that Kraggy can take the Gobbapalooza rend (putting his main attacks at Rend 4 Damage 4), John should have the oomph to bust skulls wide open.  And if when old Donkey Dick shambles off to the glue factory, a whole bunch of Rend 3 Damage 3 attacks from the Rockguts will be locked and ready to go.

One tweak I might consider is switching one unit of Rockguts for Moonclan Shootas: it’s less damage in total, but it does give you a bit of out-of-phase shooting output, while retaining that second anvil.  But most importantly, it frees up a few points to get a Rabble Rowza in there.  He can slot in under Kraggy without blowing up your drops, gives Special K run and charge and really unlocks a couple of low-effort Battle Tactics (pop up to Take Their Land, then slope off for Take The Flanks on the following turn). 

But that’s just personal preference.  With multiple anvils for scoring Primaries, multiple sources of brutal damage output and enough Battle Tactics access to keep the scoreboard ticking over, this list can do everything AOS4 asks of you.  Good luck mate.

Coolest List: Callum Campbell, “A Brick in a Pillowcase”

1960/2000 pts
Gloomspite Gitz | Moonclan Skrap
Drops: 2
Spell Lore – Lore of the Clammy Dank
Manifestation Lore – Primal Energy

General’s Regiment
Kragnos, the End of Empires (580)
• General
Loonsmasha Fanatics (280)
• Reinforced
Loonsmasha Fanatics (280)
• Reinforced
Squig Hoppers (170)

Regiment 1
Fungoid Cave-Shaman (100)
• Loontouched
Loonsmasha Fanatics (280)
• Reinforced
Moonclan Shootas (150)
Rabble-Rowza (120)
• The Clammy Cowl
Faction Terrain:
Bad Moon Loonshrine

A lot of factions have one of those skew builds that everyone thinks about, but only a rare few put into action, a classic of the genre being “What if I ran nothing but Gunhaulers in my KO list?”  The Gits equivalent that every player has thought about at some point is: “What would happen if I spammed the shit out of Loonsmasha Fanatics?”

Well if that’s a sincere question, I can answer it for you right now: you’d get tabled rapidly and brutally, as I suspect Callum is about to discover five times in quick succession.  A Kragnos addiction is a terrible thing, and that dickhead with 18 wounds on a 4+ save is usually the most fragile points sink in any list it touches, yet in this case he’s going to have to pass for an anvil.

But why the hell should any of us care, when Callum clearly doesn’t?  Cobber is marching to the beat of his own drum, a beat that probably leads him and his opponent to the bar about 45 minutes after the round starts.  Any list as skewed as this will find itself in a dream matchup and work like a charm once or twice per weekend: the general idea would be to draw up against a combat army, fight first and go BAM! 

D6 attacks hitting on 4s are dicey multiplied by dicey.  And if you’re wondering what that equals, then speaking as a mathematician, I can tell you that it’s “More time at the bar for both players”.  I love Callum’s energy and the fact that he’s got the chutzpah to invest an entire GT into a list that I would barely have the balls to run at a one-dayer.  Good luck brother – it’s good knowing you’re out there, takin’ her easy for all us sinners.

Chaos, be Patrick Nevan

Whun Aydutor Pete fust asked me tae review the Chaos lists for yon Brewdog GT I said “Away tae fuck with ye, ya schemin basturd.  Uhv mair thun enough on mai ain plate withoot delving intae the mysteries ay AOS in they wilds ay Scotlund.”  Thun it wus explained tae me thut we were doing the ahticull for Martin Johnstone and mai boi Grant fae Farmhummer was attendin.  Now likesay I wouldnae pish on Aydutor Pete if he wus ablaze, and Mahtun is no more to me than a bam that choried muh quiz idea, but aive kent Grant for a good few years now, and ehywis foond him to be a sound cunt, so ah agreed tae the gig.  Ai friend in need being a friend indeed an all.

Now muh normul line ay patter whun I write these ahticulls is tae poke a wee bit ay gentle fun at thuh players involved and whichuver part of they wurld they hail fae.  Thus praysentud a bit ay a problem with Brewdog as I hud nae experience ay thuh local scene, and my knowledge ay Scotlund was largely formed by readin Irvine Welsh novels and watchin Hamish Macbeth with my Ma.

Oor Rab is the boy tho

Ah figured ah could make a bunch ay cheap jokes aboot Kilts, Cabers and tha Proclaimers, but ah reckon ahm a wee bit auld for that sortay Numpty work6. Likesay thars nowt wrong wi the low hunging sweeties, but it disnae do yer ainy harm to set yer sights a wee bit higher. In tweenty tweenty foowah we kin rase above cliched nahtional stereahtypes. No tae mention its soond policy tae nae bother the sort ay bams and heidcases that call a burrow like Aberdeen hame. Talk about the freckle in the asshole of tha wurld. So in thay interusts ay internaytional harmony, an keepin mah coupon in pristine condition, I’ll skip the patter and get staight tae the lists.

Power Pick: Christopher Jones, Slaves to Darkness

Writing list reviews for scenes you know nothing about, and are too lazy to do minimal research for, is always a tricky proposition. You have to guess the type of person running the list on the basis of what they pick. Now Christopher maybe be a nice guy and a committed hobbyist who wants to showcase some brilliant conversions, but he has chosen a list that belongs to a gaping asshole intent on smashing his opponent into oblivion.

1940/2000 pts
Slaves to Darkness | Godswrath Warband
Drops: 1
Spell Lore – Lore of the Damned
Manifestation Lore – Aetherwrought Machineries

General’s Regiment
Be’lakor, the Dark Master (440)
General
Chaos Furies (110)
Chaos Furies (110)
Varanguard (640)
Reinforced
1x Nurgle
Varanguard (640)
Reinforced
1x Nurgle

One drop, 12 Nurgle Marked Varanguard, Be’lakor and 2x Furies to score tactics. That’s it. A lot of players favour the Khorne mark on Varanguard but you probably get more out of Nurgle when you have 2x 6-mans with their all-powerful double pile-in to spread the hurting around. Karenguard are really suited to tearing apart the Reinforced units that dominate the current 4th Ed meta, and two units give you a lot of options.

This list is all about first turn control. Against armies without a lot of speed or shooting Christopher will be looking to give away the first turn, Be’lakor something useful and get the double. Against armies that can hurt you first turn he has solid options for an Alpha Strike. None of this is very clever or original, but plenty of games are won by simple and effective plans.

The list has all sorts of weaknesses. There aren’t enough units and the wound count in this list is fairly low, so it can be taken apart quickly by an opponent who can keep you on the back foot. Still, at least it will produce quick games one way or the other. I expect to see it do well.

Coolest List: Liam McDonald, “Zap Zap Pew Pew”

1940/2000 pts
Skaven | Warpcog Convocation
Drops: 2

General’s Regiment
Warlock Galvaneer (140)
– General
Clanrats (150)
Warpvolt Scourgers (380)
Reinforced
Warpvolt Scourgers (380)
Reinforced

Regiment 1
Warlock Galvaneer (140)
Foulhide
Short-tempered
Ratling Warpblaster (180)
Warpvolt Scourgers (380)
Reinforced
Warpvolt Scourgers (190)
Faction Terrain: Gnawhole

Weapon Team spam is what they gave the Skaven in exchange for giving them fuck all else to work with in their new Battletome, and Liam has gone way over the top with this one. I don’t know anything about the guy but if he was willing to splash out and buy seven brand new boxes of Skaven weapon teams, he is probably visiting Aberdeen from somewhere a long way from Scotland. I’m not a fan of the new weapon teams from a rules or design perspective. Hiding 6 weapon teams next to 5 rats is stupid. Clan Skryre weapons with no option to overload or chance to blow up are weak sauce.

That said, Warpvault Scourgers are infinitely preferable to the misery of Ratling Gun spam and may, in the long term, be a better use for the kit. Ratling Guns will presumably get a couple of hefty nerfs once the initial sales euphoria has worn off. Scourgers have a better-defined roll as anti-cav and counterfire units. Also less dice to roll and cooler models.

Liam has made a major non-competitive choice here that seriously bumps up the cool factor of his list: he has the spare points to upgrade one of his two Warlock Galvaneers to an Arch-Warlock, giving him access to a Manifestation and Spell Lore and a free Covering Fire every battleround, but he didn’t do it. Galvaneer spam is kind of pointless as their awesome ability to make Scourgers shoot like Ratling Guns only works once per battle regardless of how many you have:

All rules credit GW, you know the drill

That said, the Galvaneer’s other ability to spread lightning-based carnage around the tabletop absolutely stacks, and being able to double dip on a choice target is awesome:

This plus a Ratling Warpblaster have convinced me that Liam is the sort of devil-may-care type who’s more interested in pursuing a theme than min/maxxing the most effective combos, and that’s always cool. I could be completely wrong and he either submitted the wrong list or recently lost his Arch-Warlock in a protracted divorce, but whatever. Should be a good looking army on the tabletop as well.

Order, by Calvin Rarie

Power Pick: David Bishop-Miller, Stormcast Eternals

1980/2000 pts
Stormcast Eternals | Vanguard Wing
Drops: 3
Spell Lore – Lore of the Storm
Prayer Lore – Prayers of the Stormhosts
Manifestation Lore – Primal Energy

General’s Regiment
Karazai the Scarred (480)
General
Praetors (150)

Regiment 1
Krondys, Son of Dracothion (560)
Vanguard-Raptors with Longstrike Crossbows (360)
Reinforced
Vanguard-Raptors with Longstrike Crossbows (180)
Vigilors (130)

Regiment 2
Knight-Relictor (120)
Mirrorshield
Envoy of the Heavens

Order armies (that aren’t dwarven in nature) are overall in a good spot, but could the Power Pick be anything else? Look, I won’t mince words here, Vanguard-Raptors with Longstrike Crossbows are really, really fucking good. Anyone who had to suffer under the old days of double-shooting Crit Mortal Longstrikes knows what I’m talking about. Despite the sidegrade of moving from what was Crit (Mortals) to Crit (Auto-Wound), Longstrikes also managed to come away with some strict upgrades too even though they are (just) a 3+ to wound now:

  • Anti-Hero (+1 rend) so if you took any big Monster heroes that aren’t Be’lakor you’re shit out of luck
  • Ignores Guarded Hero if they did not move or were not set up in the same turn (still gets the -1 to hit, though);
  • Can run/retreat and shoot/charge in the same turn, and doesn’t take mortal damage when retreating;
    • So, you know, do everything all the time with no drawback. The days of tagging critical shooting units in combat with garbage are gone, so get used to getting shot to death EVERY TURN.

But the list goes beyond your typical Order “Sorry for the following shooting phase” nonsense, because topping up the awesome firepower on display here are the Brothers Karamazov Krondys and Karazai.

Existentialist Russian literature is better with Dragons, prove me wrong.

Both of the dragons hit pretty damn hard in combat, and have a nifty shooting attack that can deal D3+3 damage at 12″ range. Krondys is the nerd more learned of the two brothers, being a Wizard (2) with an innate +2 to cast and one hell of a Warscroll spell, in addition to a Combat Phase Rampage that is literally just Roar from 3rd Edition. Paired with Morbid Conjuration, Krondys is a one-model battlefield controller that can make life VERY annoying for your opponent.

Meanwhile, Karazai just slaps the shit out of you, including a sick Calamitous Tail Sweep Rampage in the combat phase that lets you roll a dice for each model in the target unit, and each 5+ is a mortal damage. He’s also a big, mean motherfucker that pulls a Skarbrand when he takes damage, getting more and more attacks as his health goes down (+1 attacks with 5-9 damage, +2 attacks with 10 or more damage on him), meaning he hits like an entire army when at half-health or lower. But good luck hurting him, because he can also make an enemy unit in combat with him -1 attacks in each combat phase with the coolest named ability ever, Ancient Master of War7.

Here’s the deal though–that’s not all you can do to make Karazai an extremely hard to kill unit. Notice that he’s the General? Alongside him are a unit of Praetors, which are a good candidate for the game’s best unit as the Honour Guard (Bodyguard) for your General. Stick the Praetors nearby Karazai’s fat-ass base and it’s genuinely easy to stack Karazai with a number of buffs, and that’s easy to do since the new Teleport-A-Potty (Stormreach Portal) terrain for Stormcast Eternals makes it trivially easy for Karazai to basically always stay in combat range of his bodyguard. Also, one trick you can do is charge with Karazai into two units, fight one of them, and then Power Through backwards at the end of turn to get back into Bodyguard range of your Praetors.

Life has many doors, Ed-Boy.

So how dangerous can Karazai get? Between spells from Krondys, the Praetors, Bodyguard, his own warscroll abilities, and the Bless Weapons prayer from the Lord Relictor you can get a Karazai (who is, mind you, 20 health on a 3+ save):

  1. -1 to attacks from Bodyguard;
  2. -2 to attacks to one unit from both Bodyguard and Ancient Master of War;
  3. 5+ Ward from the Praetors while in their combat range;
  4. +1 to attacks from the Bless Weapons Prayer, and +1 for having 5-9 damage or +2 for having 10 or more damage;
  5. -1 to wound for attacks for an enemy unit affected by the Thundershock spell cast by Krondys;
  6. One enemy unit also gets -1 to hit, or -1 to rend, or -1 to saves from Krondys’s warscroll spell Atavistic Tempest.

And then on top of all of that, that lone unit of Vigilors can give THE ENTIRE ARMY +1 to hit versus a unit that took at least one point of damage. So, it’s possible to get Karazai all the way up to an eye watering 7A/2+/2+/-2/4 and 9A/2+/2+/-2/2 all at once. He is guaranteed to kill just about every unit in the game with that kind of output.

Good luck, David!

Coolest List: Alan Dow, “Turtle Squad”

1940/2000 pts
Idoneth Deepkin | Akhelian Beastmasters
Drops: 1

General’s Regiment
Eidolon of Mathlann, Aspect of the Storm (320)
General
Ancient Pride
Armour of the Cythai
Akhelian Allopex (180)
1 Razorshell Harpoon
Akhelian Leviadon (480)
Akhelian Leviadon (480)
Akhelian Leviadon (480)

Warhammer players look at this list and go Hell Yeah. It’s 3 turtles, a shark, and an elf on one of those water jetpacks flying around being ridiculously hard to kill. All the animals are +1 to hit, and the elf uses the power of privilege to make it impossible to hit on anything that isn’t a 4+, and turns off Crit effects due to its artefact.

Everything in this list has a 5+ ward, hits like trucks, and is guaranteed to max out everyone’s fun when it hits the table. This is the kind of dumb, braindead shit that gets me out of the bed in the morning, and makes me want to slap Killbows onto my Rogue Idols and call them Turtles. Fuck the hero phase, all my homies hate casting spells and making prayers anyway. IT’S HIGH TIDE TIME, BAYBEE.

Alan, you are one magnificent specimen of a Sigmar player, and I wish you and your opponents the best!

I really hope the Leviadons are painted like my boys here.

Honorable Mentions: Lewis Mitchell and Reece Fraser

I met these two chaps in Atlanta last year at the World Championships of Warhammer, and I just wanted to take a moment to wish them the best. Warhammer is a great hobby, and through it I’ve got to meet many fine folks from across the world and these two are some of the finest. They had probably the most American vacation any European visitors have ever had, hitting up the BIGFOOT: EXPEDITION museum in North GA (the museum is a real thing, Bigfoot is not), then saw an Atlanta Hawks (pro-basketball) game, then shot automatic weaponry at a gun range, and THEN were so impressed by Chik-Fil-A sauce that they went and bought a luggage case’s worth of the stuff from a local Walmart to take home. All within, like, a couple of days of landing in the States. They deserve an honorary citizenship for that.

My favorite moment, though, was Lewis looking me in the eye and asking, “Calvin–why does everything in America have sugar in it? Why are the Chik-Fil-A sauce’s first two ingredients Sugar and Brown Sugar?”

Because that’s the American way, baby. Good luck out there, boys!

Death, by Zak Rockman

Out of 36-odd lists, there were only three Death lists (two OBR and one FEC), and I’m surprised by this as Death are one of the most competitive Alliances at the moment.

There are some super-nasty OBR builds with Nagash and Deathrider spam, or a bodyguarded Katakros with a 4+ ward. Nighthaunt are still very strong with most of their warscrolls being extremely points efficient. Both of these armies literally get to do whatever they want and are extremely difficult to lock down: Retreat and charge on Cavalry is super difficult for any army, and Nighthaunt charging in combat means they simply do not care about this “tied up” bullshit. They score points really well and are super flexible around the game. Soulblight also has a lot of goods in the bag (Vhordrai and Blood Knights come to mind).

What’s wrong with people, are they just sick of winning?8

Power Pick – Craig Robertson, OBR

Fraudulent Trotting 2000/2000 pts
Ossiarch Bonereapers | Kavalos Lance
Drops: 2
Spell Lore – Lore of Ossian Sorcery
Manifestation Lore – Horrors of the Necropolis

General’s Regiment
Katakros, Mortarch of the Necropolis (500)
• General
Kavalos Deathriders (360)
• Reinforced
Kavalos Deathriders (360)
• Reinforced
Kavalos Deathriders (360)
• Reinforced
Mortek Guard (120)

Regiment 1
Mortisan Soulmason (160)
• Helm of Tyranny
• Aura of Sterility

Teratic Cohort (140)

Deathriders! Deathriders! And some more Deathriders!

What more is there to say about them? … Blah blah blah Charge +1 damage, a bunch of health and move quickly.

BOOOOOOOOOOOOOOOOOOOOOOOOOOORING – so many OBR lists just spamming Deathriders. However, they are super points efficient and get the job done.

Katakros is super strong – for the low, low price of one CP he gives three units +1 to save and offers up Relentless Discipline in an 18inch bubble. Additionally a 5+ Command stop is random – but helpful when it pops off. He has some decent melee output and is 20 health on a 3+ save, so he isn’t much of a chump. Idk if this is the intent but it feels like the 10 Mortek Guard are going to bodyguard Katakros to give that -1 attack, making him even more survivable.

The Mortisan Soulmason’s spell gives Strike First to a unit – super helpful, and can be extra annoying when thrown on Katakros using a counter spell. He can also muck around with your opponent’s control score and shooting efficiency.

Finally – Craig’s packing a Teratic Cohort to score Tactics and do basically nothing else. Overall this list does have its counters (as the current meta is basically a more complicated Rock-Paper-Scissors-Lizard-Spock), but it looks pretty gnarly to deal with and should do well into most opponents.

Wishing all the best to Craig, and I hope he finds it in himself to build a more interesting and creative list in the future.

Coolest List: Phil McGuiness, “Lord of the Manor”

Flesh-eater Courts, 1990/2000pts 3 drops

Ushoran, Mortarch of Delusion (470) [General]
 – 1 x Royal Decapitator (100) [Cruel Taskmaster] [Charnel Vestments]

Abhorrant Cardinal (120)
 – 10 x Cryptguard (120)

Abhorrant Gorewarden (160)
– 6 x Morbheg Knights (340)
– 6 x Morbheg Knights (340)
– 6 x Morbheg Knights (340)

Charnel Throne
[Lore of Madness]
[Rites of Delusion]
[Morbid Conjuration]

We’ve had Deathriders, Hexwraiths and a combination of Blood and Black Knights – they move fast and they hit hard. Nice to see more Cavalry spam in DEATH – I’m glad that every Death faction can do it, cos it wouldn’t be right if the runt of the Death litter was left out. I have no idea if Phil is a gamer or an absolute lemon – so I’m wishing him all the best, and if he does well – I never had any doubts.

I don’t rate FEC super highly in the current meta9 but this list is kind of interesting and I am keen to see how it goes. Ushoran is currently an auto-include in FEC. Bit of a beat stick and his Strike Last Rampage can make him difficult to deal with, while also having a bit of synergy with the Delusions, plus a spell that can have the swingiest amount of damage. He brings quite a bit of utility, but it feels bad when he gets zapped off the board at the snap of an Order Wanker’s fingers (Longstrikes come to mind). And when he does get nuked, the army is apt to fall apart, so in some matchups he becomes a liability.

Now paired with the faction’s God model is classic Cavalry spam (18 Morbheg Knights). In early AOS4 if there is a unit that is points efficient, and does the job, it’s getting spammed. Retreat and charge makes them NH and OBR wannabes highly flexible, and a 6-pack can smash out some formidable damage. With FEC’s recycling they can just keep throwing idiots at the wall while standing on circles. One main concern for this list is that into a Bodyguarded large hero (such as Karazai and Praetors) they will struggle to get the gas through, and then it might just be game over.

The assortment of small foot heroes adds a bit more juice to the list:

  • The Royal Decapitator is a Priest. Adding 3 dice rolls to Rally means more consistency in bringing back Morbheg Knights and keeping Ushoran at max HP
  • The Cardinal is able to issue a fast D3 Noble Deeds in both hero phases
  • The Gorewarden is able to teleport himself and two friends outside 9″…. And like if you wanna bomb nines to hit something go nuts – but he’s also a very portable Feeding Frenzy bubble.

The Gorewarden can be highly problematic for any army with faction terrain, giving this army some free charges to ensure they get in. There is definitely a good article in discussing which faction terrain should even be used, and which should be left at home.

I am super interested to see if this list can get the job done, and wish all the best to Phil to maximise a C-Tier faction pack.

I’ll sign off with a message to all Death players out there (not just at this event). So much Cavalry – get it together and try something else. Particularly in OBR, people just love Deathriders: they are easy to use, get the job done and pack a bunch of wounds. One of the smoothest-brain units in the Faction. The thing is that OBR has so many other options that are insanely good, but just get looked over10.


Announcing the Winner of Coolest List at Brewdog ’24

Take a bow, Alan Dow! It had to be you, from the moment we realised it rhymes saw that sick-ass Turtle spam list. Can’t wait to see the photos because it should look amazing on the table, too.

So that’s a wrap!  TO Martin has crafted a really fun and engaging event for his attendees here.  He’s gone the extra mile to make sure everyone has a great weekend, so I look forward to hearing plenty of stories about who sprayed the bogs with Buckfast-powered vomit.

Have a great weekend, ladies and gents.  We’d love to see you over there some time.

Appendix: The Grudges

The following Grudges have been offered and accepted for the event, and you can check out the videos via this link:

Alan Dow v Cara Newby 
Sean McKechnie v Chris Yeoh
John Triplow v Tom Skelton
Mark Roberts v Riccardo Zanetti 
Aaron Knight v Sam McGrath

If you’d like to help us continue our work, we’d love to have your support. All Patreon Tiers include Discord access, exclusive articles and regular contests. Our Tiers are priced to be within everyone’s reach, so please click here to join us today!

  1. I’ve got fond memories of the great Stu West’s appearance on Bad Dice way back in AOS1 Six Nations, talking about his kickass Mixed Destro list starring a jacked-up Tyrant, a Magma Dragon and a Dread Maw.  Stuff to make the hairs stand up on your neck. ↩︎
  2. You should check out the Farmhammer podcast, it’s good fun. With the asterisk that the latest episode is mostly an extended, craven apology from Grant for running Callis and Toll. ↩︎
  3. Check out Cara’s heavily-converted Mega-Gargants army right here. ↩︎
  4. John hasn’t produced any linkable content that I’m aware of, but it seemed rude to leave him out of the footnote party. ↩︎
  5. Greece has to be in the conversation too, tbf. ↩︎
  6. What a dog. Taking the high road after I’ve already tipped a bucket of shit on them. ~Pete ↩︎
  7. My own nomination would be the 2nd Ed Fyreslayers ability from Hermdar Lodge: Skull-breakers and Oath-takers ~Pete ↩︎
  8. Pretty much the reason I dropped Nighthaunt myself, to be fair. ↩︎
  9. They’re kind of in the middle, statistically ↩︎
  10. Can we assume that Monsieur will “be the change he wants to see”? ~Pete ↩︎

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