You’re Playing AOS Wrong: Endless Bullshit

Welcome to the first in a new series where we bounce around a topic that’s causing confusion in the community, underneath an unnecessarily-confrontational headline. 

This one came up in our Discord last week, and here’s a shoutout to Graal for raising the topic – it caused a flurry of discussion involving some very experienced players, and it seems like different communities around the world are playing it in completely different ways.  What am I on about?  I’m on about summoning Endless Spells that can move, and putting them straight into combat with others.

The idea behind this article is to take a close look at how the rules are telling us to play it – which may differ from how you’ve been playing it locally, even at high-end tournament play – and maybe give you some tools for discussing it with other players and TOs. 

Ready?  Let’s go.

What’s the issue?

Let’s take a look at the endless spring of delight and clarity that is Advanced Rules: Magic, section 7.0 Manifestations:

All rules credit GW

The precursor establishes that “Manifestations are not considered to be units, with the following exceptions”.  Then the first bullet point tells us that “They are treated as if they were units for the purposes of […] setting up other units”.  Further, the 6th bullet point tells us that when it comes to “being in combat and setting up other units”, those Manifestations with a Move characteristic of zero “are only treated as if they were units in the combat phase”.

So it’s pretty clear that if there’s a Static Mani on the board, you can definitely set up another Mani straight into combat with it in the hero phase, because Static Manis are not treated as units for the purpose of setting up other units in that phase (only in the combat phase).

But what if the Manifestation that’s on the board is a Manifestation that can move?  Can you set up another mobile Manifestation right up in its grill? 

Perhaps surprisingly: Yes.  Yes you can.

Huh?

Rule 7.0 is telling you that Mobile Manis push away other units – but the crux of the matter is that Manifestations themselves (whether or not they can move) are not units

So although mobile Manifestations can (and do) push other units back 9” away when they are being set up, they do not push back other Manifestations in the same way, because those newly-summoned Manifestations do not, themselves, count as units.

I know, it’s about as clear as Ben Johnson’s testing sample.  It’s very easy to miss when you’re reading that first bullet point, but that rule is not telling us that the Mobile Manifestations themselves are treated as units for the purpose of being set up.  It’s telling us that they force other units to take them into account.  And other Manis are not other units – they do not meet any of the criteria in any of the bullet points, and therefore in they go.

So in other words, Manis that move do force actual units to set up away from them – but they do not do that to each other. 

How can I exploit benefit from this in games?

Well the big thing is that you can tie down your opponent’s mobile Manifestation with a timely Magical Intervention.  For instance if you can see that a Krondspine is about to move up and smack something, you can drop your own Mani straight into combat with it.  Then when the movement phase comes around, they have to take each other into account, and that Krondspine can’t move up the board towards you.

Graphic design is my passion

This is bullshit though

Agreed, it’s totally dumb.  I hate it.  But those are the rules of this game currently.

Is this intentional?

Who’d know?  It’s certainly passed through several FAQs at this stage, and I know for a fact it’s been sent in.  Maybe they’ve been too busy issuing repeated patches for the bent rules they wrote for Nighthaunt and Lumineth?  I dunno, you’d have to ask the devs to explain themselves there.  But the fact is that they have left it in there, so as much as I hate it – it’s part of the rules of the game.

AITA if I enforce this?

Nah, but be prepared to explain yourself.  A lot of people have got it into their head that because mobile Manis push back teleporting units 9” (true), that they themselves must also be pushed back 9” when setting up near each other (not actually true, when you read the rules carefully).

I’ve been told from a few people in various communities that “nobody is playing it that way”, but also from a couple of others that “oh yes we are”, so you’d want to make sure you’re all on the same page and in practical terms I’d suggest running this past your TO before you crack it out at an event.  Maybe link them this article too, because I have an endless thirst for clicks it might save you having to repeat the whole argument.

If the TO signs off on RAW, as a basic human decency I’d still suggest telling your opponent that this is a thing that you can and will do before the game starts.  I certainly wouldn’t feel comfortable just banging a Mani right in there then telling my opponent to suck it up and git gud.  As long as you’ve pre-warned them though?  Game the hell on, imo.


So that’s a wrap!  If you’re spluttering at the screen that this is nonsense, all I can say is that I myself have been through the Seven Stages of Grief on this one.  I’m not saying it’s a good idea or a good rule, but unfortunately it is a rule of the game right now.  Manis themselves are only treated as units in specifically-defined circumstances, and as best as I can tell: none of those apply here.  I’ve tried to find a way to argue that they do, but in good faith the best I can come up with is “Seems a bit dumb”, which is hardly a clinching argument in a game where Callis and Toll still cost 230 points. 

Looks like we’re stuck with this for a little while at least – add it to the long list of “Stuff That Should Be Removed From AOS4 Pronto”, maybe sandwiched somewhere inbetween Covering Fire costing 1CP and the continued existence of Lumineth.

If you’d like to help us continue our work, we’d love to have your support. All Patreon Tiers include Discord access, exclusive articles and regular contests. Our Tiers are priced to be within everyone’s reach, so please click here to join us today!

14 thoughts on “You’re Playing AOS Wrong: Endless Bullshit

  1. Manifestations count as units for setting up other units.

    All mobile manifestations have setup rules similar to this:

    Effect: Set up an Aethervoid Pendulum wholly within 12″ of the caster, visible to them and more than 9″ from all enemy units.

    If an enemy manifestation counts as an enemy unit, then surely you have to set up your manifestation 9″ away? I don’t understand how this interaction could be read any other way.

    Like

    1. It’s a good question, and we did discuss this one internally.

      Those summoning spells push you 9″ back from enemy units. So the next question is whether the Mani that’s already on the board is an enemy unit, and per the first bullet point, it’s only a unit if the thing you’re summoning is… so we’re right back where we started.

      I got hopeful myself when I looked at the summoning spells, but working through the steps, that limitation won’t apply in this case because they’re not enemy units.

      Like

      1. The FAQ states manifestations with a movement greater than 0″ always count as units when setting up other units in any phase. It’s pretty clear you can’t put a moving manifestation straight into combat with another moving one, as it counts as a unit, and the summon ability tells you to set up 9″ away from enemy units.

        Like

      2. That’s the whole problem. They count as units when setting up other units. But what’s being set up does not *itself* meet any of the criteria for being a unit – and if what’s being set up is not a unit, the criterion in the first bullet point has not been met.

        Like

      3. But it doesn’t matter what you’re summoning.

        If the ability was:

        Summon Fence: Effect: Set up a Lovely Fence wholly within 12″ of the caster, visible to them and more than 9 ″ from all enemy units.

        The important bit is 9″ from all enemy units.

        The lovely fence isn’t anything special, it’s just a fence, but you’ve still gotta set it up 9″ away from an enemy unit, and enemy manifestations in the board are enemy units for the purposes of setting up other units.

        If the argument is that your manifestation isn’t a unit until it is set up, therefore the enemy manifestation counts-as rule isn’t active, that seems like a very wobbly rules interpretation.

        Liked by 1 person

      4. “The lovely fence isn’t anything special, it’s just a fence, but you’ve still gotta set it up 9″ away from an enemy unit, and enemy manifestations in the board are enemy units for the purposes of setting up other units.”

        Unfortunately this sentence is exactly why you’re wrong. Read that last word in your own sentence again.

        Enemy Manis are on the board are indeed enemy units for the purposes of setting up other units – and specifically for setting up other units, not for setting up Lovely Fences. If you’re not setting up a unit, then the Mani already on the board in turn is not a unit, and the limitation in the summoning spell does nothing.

        Claiming that the Manifestation being set up is a unit is, unfortunately, just making shit up. The rules of the game (as cited in the article) specify that they are not units except for in specific circumstances, none of which apply here.

        Like

  2. Ya this is wrong. As mentioned above.

    The effect of a summon endless spell ability dictates that it must be set up 9″ from enemy units. Moving manifestations on the board count, as per the rules 7.0

    That’s it. The fact that the endless spell isn’t considered a unit until it’s on the board is irrelevant since the effect step FORCES you to look at what’s on the board to allow it’s set up. Doesn’t actually matter whatsoever if “it’s” not considered a unit, it’s not on the board. That’s why it’s written that way. The only way to allow it to come on and exist is if the criteria is met by the effect step.

    I disagree with this interpretation because it’s grasping at straws. Just play it the way it reads without having to do mental gymnastics to justify it. Personal opinion on this last part.

    Like

    1. As people scroll through the comments they’ll see your later reply but just in response to that last part, there were certainly never any mental gymnastics here from my end. I genuinely don’t like the interaction but when it was pointed out to me, and I read the rules in good faith….yup, that’s what it says. I wish it didn’t, and hopefully it gets cleaned up in the next FAQ!

      Like

  3. This argument chooses to ignore certain rules to make a case for doing something that isn’t allowed. People playing manifestations this way are the ones “Playing AOS wrong”

    Like

Leave a reply to plasticcraic Cancel reply