
After securing the Flamescar Plateau for the forces of Sigmar, the Drakmire Lords set to work harnessing their recovered Agloraxi technology to solidify their dominance of the region and create a burgeoning export industry. Externally, all threats were crushed by the output of the recommissioned Titanworks as quickly as they could present themselves, but the internal politicking and jostling for control of this resource-rich city state reached new heights.
Itzibitzi remained one step ahead of the plotters and backstabbers but the mighty Grundle presented a challenge to even his canny leadership: as Grundle demanded ever-increasing rations and grumbled about lack of recognition for his wartime contributions, a large portion of the peasantry took his side.
Eventually the pro-Grundle protests turned to riots, and Itzibitzi unleashed the city’s full arsenal on his former ally, driving him out of the city battered and bleeding. Itzibitzi had been sitting on a secret: his scholars had learned from ancient Agloraxi texts that the Titanworks were constructed for a very specific purpose.
At the centre of the Agloraxi civilization sat the Agloraxi Prism, which drew in and focused energy from every Realm, providing a source of near-limitless power. But as this power hummed and pulsed through the Flamescar Plateau, it slowly ebbed into all Monsters in the region, making them larger and more aggressive as they continued to grow well past their normal maturity.
The Agloraxi themselves had witnessed this first-hand in ancient times, and established the Titanworks to counter that threat. The Titans were not generic killing machines: they were custom-built Monster killers, designed from the ground up to annihilate the great beasts that constantly evolved in the hinterlands to threaten the great Agloraxi cities.
Now, with Grundle gone rogue and half their troops following him, the Drakmire Lords face a fresh assault on three fronts. Three separate armies have started to construct their own terrifying warmachines, aiming to sack the Drakmire capital and secure the power of the Prism for themselves. Standing between their civilization and utter desolation is Itzibitzi’s greatest plan yet: the Cogfort to end all Cogforts, bristling with Agloraxi anti-monster tech. There are rumours that after clashing with and besting Grundle, this Cogfort was left to rest in the Titanworks overnight, and by daybreak it seemed to have mysteriously self-repaired…
Round one of our 2026 Global Campaign launches this Monday! We’ve got a bigger and more ambitious game this time around, with more players and more teams fighting over recovered Agloraxi tech in the Flamescar Plateau. These teams will be playing a worker-placement game between campaign rounds, securing resources to customise their own behemoths that will fight off in a climactic Kaiju battle to determine the winner. We’ll be actively GM-ing this campaign with plenty of surprises and a few familiar characters from 2025’s Secrets of the Agloraxi campaign making their reappearance, so let’s take a look at the teams and their behemoths.
Drakmire Lords Ascendent
Resplendent with the wealth of the Realms, the decadent Drakmire Lords find themselves under assault on three fronts. Itzibitzi, long past getting his own hands dirty, has outsourced the problem to hired muscle from allied Duardin and Gargant tribes, the latter being hostile to Grundle and eager to take up arms against him.
These Mercenaries will be tasked with frontline fighting to secure the materiel for the Drakmire Lords’ greatest warmachine: a truly brutal slayer of beasts that will scour the Flamescar Plateau of all threats.
Team Members
- Julien Flamant (P’tit Fut)
- Dan S (Toe Sucker)
- Fittsy (Fittsy’s Foughts)
- Dan L (Rebel Friend)
- Dan Bonacci
Campaign Special Ability: Gunboat Diplomacy
At the end of any worker placement phase, force one opposing team to swap up to 2 resources of your choice (that they collected this round) for an equal number of resources of your choice that you collected this round.
Behemoth Warscroll
Stoneklaw’s Mob
Legends are still spoken in Orruk camps of Gulgaz Stoneklaw, the mighty Bonesplitterz warlord who brought carnage to the Great Parch. The chance discovery of two ancient mummified Orruk heads buried deep in swampland has lead to talk that Stoneklaw lives on, trapped between Realms – and these heads seem to be speaking directly to a new generation of Megabosses, giving them advice on how to reach and rescue Stoneklaw and his mighty Waaagh!
And how does one access a space between Realms? You build an almighty Rogue Idol with fists big enough to punch their way through reality, clearly.
Team Members
- Pete Holland (Woehammer)
- Grant S (Farmhammer)
- Ian H-K (Piggy Smalls)
- Brad B (FEC Caveman)
- Chris Riley (Hogs of Waaagh)
- Nate Sudek (Mr Boardwide)
Campaign Special Ability: Assert Dominance
Use this ability at the start of one worker placement phase. For the duration of this phase, you may place workers in locations that are already occupied by an enemy worker.
Behemoth Warscroll
Cult of the Third Eye
Followers of the great Sorceror Lord Melek-Toth have regrouped after their master and prophet was grievously wounded in the climactic battle for the Secrets of the Agloraxi. Having staggered from that battlefield blinded in one eye, Melek-Toth claims to have gained sight of the future through the Third Eye, sharing visions of glorious vengeance and blood flowing through the cobbled streets of Sigmar’s faithful.
Melek-Toth’s followers have taken to gouging out their own right eye in a quest to gain this secret sight, and as rumours abound of a cult springing up within Drakmire itself, Melek-Toth and his warband have set out to construct a baleful rat-monster. Its howls of unholy agony can be heard drifting over the city walls throughout the night as the Cult prepares to lay siege to Drakmire, marching together under the twisted shadow of the beast.
Team Members
- Josh Clark (Clarkzium)
- Cara
- Hakan (Graal)
- Calvin Rarie
- Sean (Maximus)
Campaign Special Ability: Borrow-Steal
Use this ability at the end of any round. Take any 1 resource of your choosing from the cache of one opponent of your choosing.
Behemoth Warscroll
The Giants’ Bane
For generations, the Bonecrag Stalkers Mawtribe have stalked and hunted the Gargants that roam the Flamescar Plateau, piercing them with monstrous harpoons before they are brought down beneath the weight of a hundred Ogors. To the Stalkers, a Gargant corpse is the greatest quarry imaginable: a feast, a lifetime of trophies and a test of strength all rolled into one.
The leftover bones from the aftermath of a Stalkers hunt are what first drew the attention of the Ossiarch Bonereapers: giant ribs, enormous femurs and skulls dense enough to batter down the gates of a city. A city like Drakmire. The deal was straightforward: the Ogors would hunt, the Ossiarchs would harvest what remained and in return, the Bonereapers would provide weapons, armour and disciplined skeletal warriors. Not a scrap would go to waste.
Team Members
- ThomasX
- Sean Tufnell (Squig Loon)
- The Redoubtable Mr Jennings
- Jason McLaughlin
- Pete B (AOS Pete)
- Xander Bennett, Award-Winning Artist
Campaign Special Ability: Dark Alchemy
During one trip to the Smithy, you can count up 3 resources from your cache as any other resource of your choosing.
Behemoth Warscroll
So we’re ready to launch! Round One will take place over the next two weeks and then we’ll report back on progress. If you missed the full rules you can catch them here:
Hoping this will be a lot of fun. Catch you in a couple of weeks for the first update.

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